diff --git a/getting_started/first_2d_game/04.creating_the_enemy.rst b/getting_started/first_2d_game/04.creating_the_enemy.rst index 9eeef0773dd..7a790e55609 100644 --- a/getting_started/first_2d_game/04.creating_the_enemy.rst +++ b/getting_started/first_2d_game/04.creating_the_enemy.rst @@ -142,7 +142,7 @@ and randomly choose one of the three animation types: _animated_sprite->set_animation(mob_types[random->randi() % mob_types.size()]); } -First, we get the list of animation names from the AnimatedSprite2D's ``frames`` +First, we get the list of animation names from the AnimatedSprite2D's ``sprite_frames`` property. This returns an Array containing all three animation names: ``["walk", "swim", "fly"]``.