From 8c7824ccd3479448bf10f2a7049dd77db23beb0b Mon Sep 17 00:00:00 2001 From: Saif Kandil <74428638+k0T0z@users.noreply.github.com> Date: Fri, 13 Oct 2023 10:40:59 +0300 Subject: [PATCH] update creating_the_enemy.rst file Signed-off-by: Saif Kandil <74428638+k0T0z@users.noreply.github.com> --- getting_started/first_2d_game/04.creating_the_enemy.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/getting_started/first_2d_game/04.creating_the_enemy.rst b/getting_started/first_2d_game/04.creating_the_enemy.rst index 9eeef0773dd..7a790e55609 100644 --- a/getting_started/first_2d_game/04.creating_the_enemy.rst +++ b/getting_started/first_2d_game/04.creating_the_enemy.rst @@ -142,7 +142,7 @@ and randomly choose one of the three animation types: _animated_sprite->set_animation(mob_types[random->randi() % mob_types.size()]); } -First, we get the list of animation names from the AnimatedSprite2D's ``frames`` +First, we get the list of animation names from the AnimatedSprite2D's ``sprite_frames`` property. This returns an Array containing all three animation names: ``["walk", "swim", "fly"]``.