From 9a2dc43524f5f50cbda49c548f3ae931296d2b49 Mon Sep 17 00:00:00 2001 From: Susheel Thapa Date: Fri, 20 Oct 2023 12:38:52 +0545 Subject: [PATCH 1/2] fix typo in multiple files --- classes/class_compressedcubemap.rst | 2 +- classes/class_compressedcubemaparray.rst | 2 +- classes/class_texture3d.rst | 2 +- tutorials/audio/text_to_speech.rst | 2 +- tutorials/scripting/c_sharp/diagnostics/GD0302.rst | 2 +- tutorials/scripting/c_sharp/index.rst | 2 +- 6 files changed, 6 insertions(+), 6 deletions(-) diff --git a/classes/class_compressedcubemap.rst b/classes/class_compressedcubemap.rst index 4a26c7050a0..ad7a5e358d9 100644 --- a/classes/class_compressedcubemap.rst +++ b/classes/class_compressedcubemap.rst @@ -19,7 +19,7 @@ An optionally compressed :ref:`Cubemap`. Description ----------- -A cubemap that is loaded from a ``.ccube`` file. This file format is internal to Godot; it is created by importing other image formats with the import system. **CompressedCubemap** can use one of 4 compresson methods: +A cubemap that is loaded from a ``.ccube`` file. This file format is internal to Godot; it is created by importing other image formats with the import system. **CompressedCubemap** can use one of 4 compression methods: - Lossless (WebP or PNG, uncompressed on the GPU) diff --git a/classes/class_compressedcubemaparray.rst b/classes/class_compressedcubemaparray.rst index 4a286e4ea13..b3cf5e83510 100644 --- a/classes/class_compressedcubemaparray.rst +++ b/classes/class_compressedcubemaparray.rst @@ -19,7 +19,7 @@ An optionally compressed :ref:`CubemapArray`. Description ----------- -A cubemap array that is loaded from a ``.ccubearray`` file. This file format is internal to Godot; it is created by importing other image formats with the import system. **CompressedCubemapArray** can use one of 4 compresson methods: +A cubemap array that is loaded from a ``.ccubearray`` file. This file format is internal to Godot; it is created by importing other image formats with the import system. **CompressedCubemapArray** can use one of 4 compression methods: - Lossless (WebP or PNG, uncompressed on the GPU) diff --git a/classes/class_texture3d.rst b/classes/class_texture3d.rst index b42cc99b558..05910fd79ee 100644 --- a/classes/class_texture3d.rst +++ b/classes/class_texture3d.rst @@ -14,7 +14,7 @@ Texture3D **Inherited By:** :ref:`CompressedTexture3D`, :ref:`ImageTexture3D`, :ref:`NoiseTexture3D`, :ref:`PlaceholderTexture3D`, :ref:`Texture3DRD` -Base class for 3-dimensionnal textures. +Base class for 3-dimensional textures. .. rst-class:: classref-introduction-group diff --git a/tutorials/audio/text_to_speech.rst b/tutorials/audio/text_to_speech.rst index 02a8a984663..679e5ea9e2f 100644 --- a/tutorials/audio/text_to_speech.rst +++ b/tutorials/audio/text_to_speech.rst @@ -62,7 +62,7 @@ Godot includes text-to-speech functionality. You can find these under the :ref:` Godot depends on system libraries for text-to-speech functionality. These libraries are installed by default on Windows and macOS, but not on all Linux distributions. If they are not present, text-to-speech functionality will not work. Specifically, the ``tts_get_voices()`` method will return an empty list, indicating that there are no usable voices. -Both Godot users on Linux and end-users on Linux running Godot games need to ensure that their system includes the system libraries for text-to-speech to work. Please consult the table below or your own distibution's documentation to determine what libraries you need to install. +Both Godot users on Linux and end-users on Linux running Godot games need to ensure that their system includes the system libraries for text-to-speech to work. Please consult the table below or your own distribution's documentation to determine what libraries you need to install. Distro-specific one-liners ^^^^^^^^^^^^^^^^^^^^^^^^^^ diff --git a/tutorials/scripting/c_sharp/diagnostics/GD0302.rst b/tutorials/scripting/c_sharp/diagnostics/GD0302.rst index eb90ca55218..39cfd914ea1 100644 --- a/tutorials/scripting/c_sharp/diagnostics/GD0302.rst +++ b/tutorials/scripting/c_sharp/diagnostics/GD0302.rst @@ -22,7 +22,7 @@ Rule description When a generic type parameter is annotated with the ``[MustBeVariant]`` attribute, the generic type is required to be a Variant-compatible type. When the type used -is also a generic type, this generic type must be annoted with the ``[MustBeVariant]`` +is also a generic type, this generic type must be annotated with the ``[MustBeVariant]`` attribute as well. For example, the generic ``Godot.Collections.Array`` type only supports items of a type that can be converted to Variant, a generic type can be specified if it's properly annotated. diff --git a/tutorials/scripting/c_sharp/index.rst b/tutorials/scripting/c_sharp/index.rst index b98d575b127..ffb39f4603b 100644 --- a/tutorials/scripting/c_sharp/index.rst +++ b/tutorials/scripting/c_sharp/index.rst @@ -22,7 +22,7 @@ Godot API for C# ---------------- As a general purpose game engine Godot offers some high-level features as a part -of its API. Articles below explain how these features intergrate into C# and how +of its API. Articles below explain how these features integrate into C# and how C# API may be different from GDScript. .. toctree:: From 77c55d58cf7f84a607d96bc66450d534f32749a7 Mon Sep 17 00:00:00 2001 From: Susheel Thapa Date: Fri, 20 Oct 2023 14:04:43 +0545 Subject: [PATCH 2/2] Updated as per suggestions --- classes/class_compressedcubemap.rst | 2 +- classes/class_compressedcubemaparray.rst | 2 +- classes/class_texture3d.rst | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/classes/class_compressedcubemap.rst b/classes/class_compressedcubemap.rst index ad7a5e358d9..4a26c7050a0 100644 --- a/classes/class_compressedcubemap.rst +++ b/classes/class_compressedcubemap.rst @@ -19,7 +19,7 @@ An optionally compressed :ref:`Cubemap`. Description ----------- -A cubemap that is loaded from a ``.ccube`` file. This file format is internal to Godot; it is created by importing other image formats with the import system. **CompressedCubemap** can use one of 4 compression methods: +A cubemap that is loaded from a ``.ccube`` file. This file format is internal to Godot; it is created by importing other image formats with the import system. **CompressedCubemap** can use one of 4 compresson methods: - Lossless (WebP or PNG, uncompressed on the GPU) diff --git a/classes/class_compressedcubemaparray.rst b/classes/class_compressedcubemaparray.rst index b3cf5e83510..4a286e4ea13 100644 --- a/classes/class_compressedcubemaparray.rst +++ b/classes/class_compressedcubemaparray.rst @@ -19,7 +19,7 @@ An optionally compressed :ref:`CubemapArray`. Description ----------- -A cubemap array that is loaded from a ``.ccubearray`` file. This file format is internal to Godot; it is created by importing other image formats with the import system. **CompressedCubemapArray** can use one of 4 compression methods: +A cubemap array that is loaded from a ``.ccubearray`` file. This file format is internal to Godot; it is created by importing other image formats with the import system. **CompressedCubemapArray** can use one of 4 compresson methods: - Lossless (WebP or PNG, uncompressed on the GPU) diff --git a/classes/class_texture3d.rst b/classes/class_texture3d.rst index 05910fd79ee..b42cc99b558 100644 --- a/classes/class_texture3d.rst +++ b/classes/class_texture3d.rst @@ -14,7 +14,7 @@ Texture3D **Inherited By:** :ref:`CompressedTexture3D`, :ref:`ImageTexture3D`, :ref:`NoiseTexture3D`, :ref:`PlaceholderTexture3D`, :ref:`Texture3DRD` -Base class for 3-dimensional textures. +Base class for 3-dimensionnal textures. .. rst-class:: classref-introduction-group