diff --git a/tutorials/2d/using_tilesets.rst b/tutorials/2d/using_tilesets.rst index e5fee81b8ed..5371aea81f4 100644 --- a/tutorials/2d/using_tilesets.rst +++ b/tutorials/2d/using_tilesets.rst @@ -639,8 +639,11 @@ properties is different compared to base tiles: - **Rendering > Flip H:** If ``true``, the tile is horizontally flipped. - **Rendering > Flip V:** If ``true``, the tile is vertically flipped. - **Rendering > Transpose:** If ``true``, the tile is rotated 90 degrees - counter-clockwise. Combine this with **Flip H** and/or **Flip V** to perform - 180-degree or 270-degree rotation. + *counter-clockwise* and then flipped vertically. In practice, this means that + to rotate a tile by 90 degrees clockwise without flipping it, you should + enable **Flip H** and **Transpose**. To rotate a tile by 180 degrees + clockwise, enable **Flip H** and **Flip V**. To rotate a tile by 270 degrees + clockwise, enable **Flip V** and **Transpose**. - **Rendering > Texture Origin:** The origin to use for drawing the tile. This can be used to visually offset the tile compared to the base tile. - **Rendering > Modulate:** The color multiplier to use when rendering the tile.