diff --git a/tutorials/2d/particle_systems_2d.rst b/tutorials/2d/particle_systems_2d.rst index 41c1440b758..f8d5787566e 100644 --- a/tutorials/2d/particle_systems_2d.rst +++ b/tutorials/2d/particle_systems_2d.rst @@ -388,9 +388,10 @@ To set up the particle flipbook for linear playback, set the **Speed Min** and * Setting up particle animation for playback during the particle's lifetime By default, looping is disabled. If the particle is done playing before its -lifetime ends, the particle will keep using the flipbook's frame (which may be -fully transparent depending on how the flipbook texture is designed). If looping -is enabled, the animation will loop back to the first frame and resume playing. +lifetime ends, the particle will keep using the flipbook's last frame (which may +be fully transparent depending on how the flipbook texture is designed). If +looping is enabled, the animation will loop back to the first frame and resume +playing. Depending on how many images your sprite sheet contains and for how long your particle is alive, the animation might not look smooth. The relationship between