diff --git a/tutorials/2d/img/using_tilemaps_create_pattern.webp b/tutorials/2d/img/using_tilemaps_create_pattern.webp index 71337982372..84c12d814e5 100644 Binary files a/tutorials/2d/img/using_tilemaps_create_pattern.webp and b/tutorials/2d/img/using_tilemaps_create_pattern.webp differ diff --git a/tutorials/2d/img/using_tilemaps_select_layer.webp b/tutorials/2d/img/using_tilemaps_select_layer.webp index e66bdf39baa..fcfa56d0a28 100644 Binary files a/tutorials/2d/img/using_tilemaps_select_layer.webp and b/tutorials/2d/img/using_tilemaps_select_layer.webp differ diff --git a/tutorials/2d/img/using_tilemaps_select_multiple_tiles_from_tileset.webp b/tutorials/2d/img/using_tilemaps_select_multiple_tiles_from_tileset.webp index c10b49baa30..fa0b5122d7b 100644 Binary files a/tutorials/2d/img/using_tilemaps_select_multiple_tiles_from_tileset.webp and b/tutorials/2d/img/using_tilemaps_select_multiple_tiles_from_tileset.webp differ diff --git a/tutorials/2d/img/using_tilemaps_select_single_tile_from_tileset.webp b/tutorials/2d/img/using_tilemaps_select_single_tile_from_tileset.webp index 857ef9d533b..c8a2c08bf08 100644 Binary files a/tutorials/2d/img/using_tilemaps_select_single_tile_from_tileset.webp and b/tutorials/2d/img/using_tilemaps_select_single_tile_from_tileset.webp differ diff --git a/tutorials/2d/img/using_tilemaps_use_pattern.webp b/tutorials/2d/img/using_tilemaps_use_pattern.webp index 46af11433ea..3a516cbdd54 100644 Binary files a/tutorials/2d/img/using_tilemaps_use_pattern.webp and b/tutorials/2d/img/using_tilemaps_use_pattern.webp differ diff --git a/tutorials/2d/using_tilemaps.rst b/tutorials/2d/using_tilemaps.rst index fe6adc573f9..2e8c19dac29 100644 --- a/tutorials/2d/using_tilemaps.rst +++ b/tutorials/2d/using_tilemaps.rst @@ -21,16 +21,6 @@ optimized for drawing large numbers of tiles. Finally, you can add collision, occlusion, and navigation shapes to tiles, adding greater functionality to the TileMap. -.. note:: - - Godot 4.0 has moved several per-tile properties, such as tile rotation, from - TileMap to TileSet. Individual tiles can no longer be rotated while in the - TileMap editor. Instead, the TileSet editor must be used to create - alternative rotated tiles. - - This change allows for greater design consistency, as not every tile needs to be - rotated or flipped within a TileSet. - Specifying the TileSet in the TileMap ------------------------------------- diff --git a/tutorials/2d/using_tilesets.rst b/tutorials/2d/using_tilesets.rst index 5371aea81f4..333b08bad50 100644 --- a/tutorials/2d/using_tilesets.rst +++ b/tutorials/2d/using_tilesets.rst @@ -605,6 +605,13 @@ atlas), but configured in different ways. For example, you may want to use the same tile image, but rotated, flipped, or modulated with a different color. This can be done using *alternative tiles*. +.. tip:: + + Since Godot 4.2, you don't have to create alternative tiles to rotate or + flip tiles anymore. You can rotate any tile while placing it in the + TileMap editor by using the rotation/flip buttons in the TileMap editor + toolbar. + To create an alternative tile, right-click a base tile in the atlas displayed by the TileSet editor, then choose **Create an Alternative Tile**: