diff --git a/tutorials/scripting/c_sharp/c_sharp_exports.rst b/tutorials/scripting/c_sharp/c_sharp_exports.rst index c43780804f2..db9db32596f 100644 --- a/tutorials/scripting/c_sharp/c_sharp_exports.rst +++ b/tutorials/scripting/c_sharp/c_sharp_exports.rst @@ -359,9 +359,9 @@ Export annotations are also provided for the physics and render layers defined i [Export(PropertyHint.Layers2DRender)] public int Layers2DRender { get; set; } [Export(PropertyHint.Layers3DPhysics)] - public int layers3DPhysics { get; set; } + public int Layers3DPhysics { get; set; } [Export(PropertyHint.Layers3DRender)] - public int layers3DRender { get; set; } + public int Layers3DRender { get; set; } Using bit flags requires some understanding of bitwise operations. If in doubt, use boolean variables instead.