From b93e50e877d57ac6e41569d0d51eb624989febca Mon Sep 17 00:00:00 2001 From: tetrapod <145553014+tetrapod00@users.noreply.github.com> Date: Thu, 9 Nov 2023 11:35:09 -0800 Subject: [PATCH] Change casing to match C# convention in c_sharp_exports.rst --- tutorials/scripting/c_sharp/c_sharp_exports.rst | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/tutorials/scripting/c_sharp/c_sharp_exports.rst b/tutorials/scripting/c_sharp/c_sharp_exports.rst index c43780804f2..db9db32596f 100644 --- a/tutorials/scripting/c_sharp/c_sharp_exports.rst +++ b/tutorials/scripting/c_sharp/c_sharp_exports.rst @@ -359,9 +359,9 @@ Export annotations are also provided for the physics and render layers defined i [Export(PropertyHint.Layers2DRender)] public int Layers2DRender { get; set; } [Export(PropertyHint.Layers3DPhysics)] - public int layers3DPhysics { get; set; } + public int Layers3DPhysics { get; set; } [Export(PropertyHint.Layers3DRender)] - public int layers3DRender { get; set; } + public int Layers3DRender { get; set; } Using bit flags requires some understanding of bitwise operations. If in doubt, use boolean variables instead.