diff --git a/tutorials/shaders/screen-reading_shaders.rst b/tutorials/shaders/screen-reading_shaders.rst index ec39a60a52f..75d4e298e5a 100644 --- a/tutorials/shaders/screen-reading_shaders.rst +++ b/tutorials/shaders/screen-reading_shaders.rst @@ -108,7 +108,7 @@ With correct back-buffer copying, the two spheres blend correctly: .. image:: img/texscreen_demo2.png -.. warning: +.. warning:: In 3D, materials that use ``hint_screen_texture`` are considered transparent themselves and will not appear in the resulting screen texture of other materials. diff --git a/tutorials/xr/index.rst b/tutorials/xr/index.rst index a5e4ddc9b42..a48450019df 100644 --- a/tutorials/xr/index.rst +++ b/tutorials/xr/index.rst @@ -25,7 +25,7 @@ Advanced topics openxr_hand_tracking openxr_passthrough -.. note: - +.. note:: + Documentation for XR in Godot 4.0 XR is still a work in progress. Please check back in the future.