From 00e4e554e19906a7280c5fdf23af3962fd009e43 Mon Sep 17 00:00:00 2001 From: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com> Date: Thu, 23 Nov 2023 12:21:53 +0100 Subject: [PATCH] Fix some headers that were incorrectly comments --- tutorials/shaders/screen-reading_shaders.rst | 2 +- tutorials/xr/index.rst | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/tutorials/shaders/screen-reading_shaders.rst b/tutorials/shaders/screen-reading_shaders.rst index ec39a60a52f..75d4e298e5a 100644 --- a/tutorials/shaders/screen-reading_shaders.rst +++ b/tutorials/shaders/screen-reading_shaders.rst @@ -108,7 +108,7 @@ With correct back-buffer copying, the two spheres blend correctly: .. image:: img/texscreen_demo2.png -.. warning: +.. warning:: In 3D, materials that use ``hint_screen_texture`` are considered transparent themselves and will not appear in the resulting screen texture of other materials. diff --git a/tutorials/xr/index.rst b/tutorials/xr/index.rst index a5e4ddc9b42..a48450019df 100644 --- a/tutorials/xr/index.rst +++ b/tutorials/xr/index.rst @@ -25,7 +25,7 @@ Advanced topics openxr_hand_tracking openxr_passthrough -.. note: - +.. note:: + Documentation for XR in Godot 4.0 XR is still a work in progress. Please check back in the future.