diff --git a/tutorials/2d/img/particles_convert.png b/tutorials/2d/img/particles_convert.png deleted file mode 100644 index dc9c90c32f9..00000000000 Binary files a/tutorials/2d/img/particles_convert.png and /dev/null differ diff --git a/tutorials/2d/img/particles_convert.webp b/tutorials/2d/img/particles_convert.webp new file mode 100644 index 00000000000..bc1385bef8c Binary files /dev/null and b/tutorials/2d/img/particles_convert.webp differ diff --git a/tutorials/2d/particle_systems_2d.rst b/tutorials/2d/particle_systems_2d.rst index f8d5787566e..14fc22776cf 100644 --- a/tutorials/2d/particle_systems_2d.rst +++ b/tutorials/2d/particle_systems_2d.rst @@ -33,10 +33,10 @@ While GPUParticles2D is configured via a :ref:`class_ParticleProcessMaterial` node properties in CPUParticles2D (with the exception of the trail settings). You can convert a GPUParticles2D node into a CPUParticles2D node by clicking on -the node in the inspector, and selecting **Particles > Convert to -CPUParticles2D** in the toolbar at the top of the 3D editor viewport. +the node in the inspector, selecting the 2D viewport, and selecting +**GPUParticles2D > Convert to CPUParticles2D** in the viewport toolbar. -.. image:: img/particles_convert.png +.. image:: img/particles_convert.webp The rest of this tutorial is going to use the GPUParticles2D node. First, add a GPUParticles2D node to your scene. After creating that node you will notice that only a white dot was created,