diff --git a/tutorials/shaders/compute_shaders.rst b/tutorials/shaders/compute_shaders.rst index 2a51883feda..ea3e0efe54d 100644 --- a/tutorials/shaders/compute_shaders.rst +++ b/tutorials/shaders/compute_shaders.rst @@ -188,6 +188,10 @@ and create a precompiled version of it using this: var shaderBytecode = shaderFile.GetSpirV(); var shader = rd.ShaderCreateFromSpirV(shaderBytecode); +.. warning:: + + Local RenderingDevices cannot be debugged using tools such as + `RenderDoc `__. Provide input data ------------------