From 7fb40802998905c69edc9daa7c38b140ab8a1df9 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Fri, 24 Nov 2023 20:38:21 +0100 Subject: [PATCH] Document limitations of local RenderingDevices in Using compute shaders --- tutorials/shaders/compute_shaders.rst | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/tutorials/shaders/compute_shaders.rst b/tutorials/shaders/compute_shaders.rst index 2a51883feda..ea3e0efe54d 100644 --- a/tutorials/shaders/compute_shaders.rst +++ b/tutorials/shaders/compute_shaders.rst @@ -188,6 +188,10 @@ and create a precompiled version of it using this: var shaderBytecode = shaderFile.GetSpirV(); var shader = rd.ShaderCreateFromSpirV(shaderBytecode); +.. warning:: + + Local RenderingDevices cannot be debugged using tools such as + `RenderDoc `__. Provide input data ------------------