diff --git a/tutorials/2d/2d_movement.rst b/tutorials/2d/2d_movement.rst index 8d1dd2b0687..2d2e693ee6a 100644 --- a/tutorials/2d/2d_movement.rst +++ b/tutorials/2d/2d_movement.rst @@ -262,7 +262,7 @@ on the screen will cause the player to move to the target location. public override void _PhysicsProcess(double delta) { Velocity = Position.DirectionTo(_target) * Speed; - // LookAt(target); + // LookAt(_target); if (Position.DistanceTo(_target) > 10) { MoveAndSlide();