diff --git a/getting_started/first_2d_game/04.creating_the_enemy.rst b/getting_started/first_2d_game/04.creating_the_enemy.rst index ff64fe97193..e336bd1136a 100644 --- a/getting_started/first_2d_game/04.creating_the_enemy.rst +++ b/getting_started/first_2d_game/04.creating_the_enemy.rst @@ -24,7 +24,7 @@ Click Scene -> New Scene from the top menu and add the following nodes: Don't forget to set the children so they can't be selected, like you did with the Player scene. -Select the ``Mob`` node and set it's ``Gravity Scale`` +Select the ``Mob`` node and set its ``Gravity Scale`` property in the :ref:`RigidBody2D ` section of the inspector to ``0``. This will prevent the mob from falling downwards.