From 59336ef39a3c5dd48fd86d7b5bba23ccec39b677 Mon Sep 17 00:00:00 2001 From: Vlad Rakhmanin <91677083+toadkarter@users.noreply.github.com> Date: Sun, 10 Dec 2023 10:12:16 +0000 Subject: [PATCH] Fixes grammatical error in 'Creating the Enemy' The existing text reads "Select the Mob node and set it's Gravity Scale..." It is instead grammatically correct to say "and set its" without an apostrophe. --- getting_started/first_2d_game/04.creating_the_enemy.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/getting_started/first_2d_game/04.creating_the_enemy.rst b/getting_started/first_2d_game/04.creating_the_enemy.rst index ff64fe97193..e336bd1136a 100644 --- a/getting_started/first_2d_game/04.creating_the_enemy.rst +++ b/getting_started/first_2d_game/04.creating_the_enemy.rst @@ -24,7 +24,7 @@ Click Scene -> New Scene from the top menu and add the following nodes: Don't forget to set the children so they can't be selected, like you did with the Player scene. -Select the ``Mob`` node and set it's ``Gravity Scale`` +Select the ``Mob`` node and set its ``Gravity Scale`` property in the :ref:`RigidBody2D ` section of the inspector to ``0``. This will prevent the mob from falling downwards.