diff --git a/tutorials/3d/environment_and_post_processing.rst b/tutorials/3d/environment_and_post_processing.rst index 4206f1b243a..ecf6e12ac16 100644 --- a/tutorials/3d/environment_and_post_processing.rst +++ b/tutorials/3d/environment_and_post_processing.rst @@ -301,6 +301,12 @@ In practice, it makes light stand out more across the fog. .. image:: img/environment_fog_transmission.webp +.. note:: + + Fog can cause banding to appear on the viewport, especially at + higher density levels. See :ref:`doc_3d_rendering_limitations_color_banding` + for guidance on reducing banding. + Volumetric Fog ^^^^^^^^^^^^^^ diff --git a/tutorials/3d/volumetric_fog.rst b/tutorials/3d/volumetric_fog.rst index 1b84a2b1701..f5fca792360 100644 --- a/tutorials/3d/volumetric_fog.rst +++ b/tutorials/3d/volumetric_fog.rst @@ -149,6 +149,12 @@ and quality: the fog which reduces fine details but also smooths out harsh edges and aliasing artifacts. Disable when more detail is required. +.. note:: + + Volumetric fog can cause banding to appear on the viewport, especially at + higher density levels. See :ref:`doc_3d_rendering_limitations_color_banding` + for guidance on reducing banding. + Using fog volumes for local volumetric fog ------------------------------------------