From 9804b8abed3d204c23eb597f11e375f92f97d0fd Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Mon, 11 Dec 2023 18:08:32 +0100 Subject: [PATCH] Mention potential banding issues in fog and volumetric fog documentation --- tutorials/3d/environment_and_post_processing.rst | 6 ++++++ tutorials/3d/volumetric_fog.rst | 6 ++++++ 2 files changed, 12 insertions(+) diff --git a/tutorials/3d/environment_and_post_processing.rst b/tutorials/3d/environment_and_post_processing.rst index 4206f1b243a..ecf6e12ac16 100644 --- a/tutorials/3d/environment_and_post_processing.rst +++ b/tutorials/3d/environment_and_post_processing.rst @@ -301,6 +301,12 @@ In practice, it makes light stand out more across the fog. .. image:: img/environment_fog_transmission.webp +.. note:: + + Fog can cause banding to appear on the viewport, especially at + higher density levels. See :ref:`doc_3d_rendering_limitations_color_banding` + for guidance on reducing banding. + Volumetric Fog ^^^^^^^^^^^^^^ diff --git a/tutorials/3d/volumetric_fog.rst b/tutorials/3d/volumetric_fog.rst index 1b84a2b1701..f5fca792360 100644 --- a/tutorials/3d/volumetric_fog.rst +++ b/tutorials/3d/volumetric_fog.rst @@ -149,6 +149,12 @@ and quality: the fog which reduces fine details but also smooths out harsh edges and aliasing artifacts. Disable when more detail is required. +.. note:: + + Volumetric fog can cause banding to appear on the viewport, especially at + higher density levels. See :ref:`doc_3d_rendering_limitations_color_banding` + for guidance on reducing banding. + Using fog volumes for local volumetric fog ------------------------------------------