diff --git a/contributing/development/compiling/compiling_for_windows.rst b/contributing/development/compiling/compiling_for_windows.rst index 44c03da83ba..596ed5ee21f 100644 --- a/contributing/development/compiling/compiling_for_windows.rst +++ b/contributing/development/compiling/compiling_for_windows.rst @@ -132,7 +132,9 @@ Running SCons ~~~~~~~~~~~~~ After opening a command prompt, change to the root directory of -the engine source code (using ``cd``) and type:: +the engine source code (using ``cd``) and type: + +.. code-block:: doscon C:\godot> scons platform=windows @@ -215,11 +217,15 @@ Optionally, you can compile with the following for additional features: developer mode in Windows; otherwise it won't be used. When building Godot, you will need to tell SCons to use Direct3D 12 and where to -look for the additional libraries:: - +look for the additional libraries: + +.. code-block:: doscon + C:\godot> scons platform=windows d3d12=yes dxc_path=<...> mesa_libs=<...> -Or, with all options enabled:: +Or, with all options enabled: + +.. code-block:: doscon C:\godot> scons platform=windows d3d12=yes dxc_path=<...> mesa_libs=<...> agility_sdk_path=<...> pix_path=<...> @@ -382,7 +388,9 @@ Creating Windows export templates --------------------------------- Windows export templates are created by compiling Godot without the editor, -with the following flags:: +with the following flags: + +.. code-block:: doscon C:\godot> scons platform=windows target=template_debug arch=x86_32 C:\godot> scons platform=windows target=template_release arch=x86_32 @@ -391,7 +399,9 @@ with the following flags:: If you plan on replacing the standard export templates, copy these to the following location, replacing ```` with the version identifier -(such as ``3.1.1.stable`` or ``3.2.dev``):: +(such as ``3.1.1.stable`` or ``3.2.dev``): + +.. code-block:: none %USERPROFILE%\AppData\Roaming\Godot\templates\\ diff --git a/contributing/development/compiling/introduction_to_the_buildsystem.rst b/contributing/development/compiling/introduction_to_the_buildsystem.rst index 779003bd783..941711c1b1f 100644 --- a/contributing/development/compiling/introduction_to_the_buildsystem.rst +++ b/contributing/development/compiling/introduction_to_the_buildsystem.rst @@ -93,7 +93,9 @@ generally with this naming convention:: godot..[.dev][.double].[.][.] -For the previous build attempt, the result would look like this:: +For the previous build attempt, the result would look like this: + +.. code-block:: console ls bin bin/godot.linuxbsd.editor.x86_64 @@ -103,7 +105,7 @@ whole editor compiled in, and is meant for 64 bits. A Windows binary with the same configuration will look like this: -.. code-block:: console +.. code-block:: doscon C:\godot> dir bin/ godot.windows.editor.64.exe