diff --git a/tutorials/shaders/converting_glsl_to_godot_shaders.rst b/tutorials/shaders/converting_glsl_to_godot_shaders.rst index 56fcf49c600..5898f6a65ab 100644 --- a/tutorials/shaders/converting_glsl_to_godot_shaders.rst +++ b/tutorials/shaders/converting_glsl_to_godot_shaders.rst @@ -75,6 +75,7 @@ Macros ^^^^^^ The :ref:`Godot shader preprocessor` supports the following macros: + * ``#define`` / ``#undef`` * ``#if``, ``#elif``, ``#else``, ``#endif``, ``defined()``, ``#ifdef``, ``#ifndef`` * ``#include`` (only ``.gdshaderinc`` files and with a maximum depth of 25)