From 83cad834b285a9fba41a32ac3e89c1c09298946b Mon Sep 17 00:00:00 2001 From: seadylan <9089271+seadylan@users.noreply.github.com> Date: Sat, 30 Dec 2023 23:18:30 -0800 Subject: [PATCH] Fixed unordered list markup in "Converting GLSL to Godot shaders" The unordered list markup was missing a blank line at the beginning, so it displayed all the list item on a single line of text instead of in a proper bulleted list. --- tutorials/shaders/converting_glsl_to_godot_shaders.rst | 1 + 1 file changed, 1 insertion(+) diff --git a/tutorials/shaders/converting_glsl_to_godot_shaders.rst b/tutorials/shaders/converting_glsl_to_godot_shaders.rst index 56fcf49c600..5898f6a65ab 100644 --- a/tutorials/shaders/converting_glsl_to_godot_shaders.rst +++ b/tutorials/shaders/converting_glsl_to_godot_shaders.rst @@ -75,6 +75,7 @@ Macros ^^^^^^ The :ref:`Godot shader preprocessor` supports the following macros: + * ``#define`` / ``#undef`` * ``#if``, ``#elif``, ``#else``, ``#endif``, ``defined()``, ``#ifdef``, ``#ifndef`` * ``#include`` (only ``.gdshaderinc`` files and with a maximum depth of 25)