From dcff5826ad38878858233ed24931a8f42684ac67 Mon Sep 17 00:00:00 2001 From: Hakim Date: Mon, 15 Jan 2024 14:59:10 +0100 Subject: [PATCH] Explain what the different buttons do in the Export menu --- tutorials/export/exporting_projects.rst | 11 +++++++++++ 1 file changed, 11 insertions(+) diff --git a/tutorials/export/exporting_projects.rst b/tutorials/export/exporting_projects.rst index fbb7f723c8b..6ff07fbd3e0 100644 --- a/tutorials/export/exporting_projects.rst +++ b/tutorials/export/exporting_projects.rst @@ -89,6 +89,17 @@ export for that platform until they resolve it: At that time, the user is expected to come back to the documentation and follow instructions on how to properly set up that platform. +The buttons at the bottom of the menu allow you to export the project in a few +different ways: + +- Export All: Export the project as a playable build (Godot executable and project data) + for all the presets defined. All presets must have an **Export Path** defined for this + to work. +- Export Project: Export the project as a playable build + (Godot executable and project data) for the selected preset. +- Export PCK/ZIP: Export the project resources as a PCK or ZIP package. + This is not a playable build, it only exports the project data without a Godot executable. + Export templates ~~~~~~~~~~~~~~~~