From 06dba855412b1e4176d80f6917bb49ca980cddec Mon Sep 17 00:00:00 2001 From: Halston Sellentin <32111548+sellenth@users.noreply.github.com> Date: Sat, 20 Jan 2024 14:00:03 -0800 Subject: [PATCH] improve comma placement --- tutorials/3d/lights_and_shadows.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/tutorials/3d/lights_and_shadows.rst b/tutorials/3d/lights_and_shadows.rst index fbb89d1f2e9..d5f12420c23 100644 --- a/tutorials/3d/lights_and_shadows.rst +++ b/tutorials/3d/lights_and_shadows.rst @@ -176,7 +176,7 @@ does not affect the lighting at all and can be anywhere. .. image:: img/light_directional.png Every face whose front-side is hit by the light rays is lit, while the others -stay dark. Unlike most other light types directional lights, don't have specific +stay dark. Unlike most other light types, directional lights don't have specific parameters. The directional light also offers a **Angular Distance** property, which