diff --git a/tutorials/shaders/shader_reference/spatial_shader.rst b/tutorials/shaders/shader_reference/spatial_shader.rst index 8809a9771fa..812067de0de 100644 --- a/tutorials/shaders/shader_reference/spatial_shader.rst +++ b/tutorials/shaders/shader_reference/spatial_shader.rst @@ -387,9 +387,6 @@ render_mode to ``unshaded``. If no light function is written, Godot will use the properties written to in the fragment function to calculate the lighting for you (subject to the render_mode). -To write a light function, assign something to ``DIFFUSE_LIGHT`` or ``SPECULAR_LIGHT``. Assigning nothing -means no light is processed. - The light function is called for every light in every pixel. It is called within a loop for each light type.