From 01f7ef450f3441d79adb0839ba3c05b390ba415f Mon Sep 17 00:00:00 2001 From: AnOpenSauceDev <119765865+AnOpenSauceDev@users.noreply.github.com> Date: Sat, 27 Jan 2024 19:19:08 +1000 Subject: [PATCH 1/2] Fix typo: Ammount -> Amount --- tutorials/3d/particles/creating_a_3d_particle_system.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/tutorials/3d/particles/creating_a_3d_particle_system.rst b/tutorials/3d/particles/creating_a_3d_particle_system.rst index b138aadcaba..2366c86f3b4 100644 --- a/tutorials/3d/particles/creating_a_3d_particle_system.rst +++ b/tutorials/3d/particles/creating_a_3d_particle_system.rst @@ -86,7 +86,7 @@ Some of the most notable features that are lost during the conversion include: You also lose the following properties: -- ``Ammount Ratio`` +- ``Amount Ratio`` - ``Interp to End`` - ``Damping as Friction`` - ``Emission Shape Offset`` From f8c454ee3e3b5b4be54f8733bec6ba4be7e75003 Mon Sep 17 00:00:00 2001 From: AnOpenSauceDev <119765865+AnOpenSauceDev@users.noreply.github.com> Date: Sat, 27 Jan 2024 19:17:09 +1000 Subject: [PATCH 2/2] Fix typos in `properties.rst` Changed "Ammount" to "Amount", and "Radio" to "Ratio". --- tutorials/3d/particles/properties.rst | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/tutorials/3d/particles/properties.rst b/tutorials/3d/particles/properties.rst index fe22ff0ebec..099f09b5739 100644 --- a/tutorials/3d/particles/properties.rst +++ b/tutorials/3d/particles/properties.rst @@ -16,8 +16,8 @@ want to activate or deactivate particle systems dynamically. The ``Amount`` property controls the maximum number of particles visible at any given time. Increase the value to spawn more particles at the cost of performance. -The ``Amount Ratio`` property is the radio of particles compared to the ammount that will be emitted. -If it's less than ``1.0`` the ammount of particles emitted through the lifetime will be the ``Ammount`` * +The ``Amount Ratio`` property is the ratio of particles compared to the amount that will be emitted. +If it's less than ``1.0``, the amount of particles emitted through the lifetime will be the ``Amount`` * ``Amount Ratio``. Changing this value while emitted doesn't affect already created particles and doesn't cause the particle system to restart. It's useful for making effects where the number of emitted particels varies over time.