From 6c7b0917bbd3822fcd4d17f14937081158de75be Mon Sep 17 00:00:00 2001 From: "Yevhen Babiichuk (DustDFG)" Date: Thu, 1 Feb 2024 19:10:01 +0200 Subject: [PATCH] Update gui_using_fonts.rst Add link to *open-source* alternative of BMFont editor --- tutorials/ui/gui_using_fonts.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/tutorials/ui/gui_using_fonts.rst b/tutorials/ui/gui_using_fonts.rst index 17f95649c67..970c3d2ab65 100644 --- a/tutorials/ui/gui_using_fonts.rst +++ b/tutorials/ui/gui_using_fonts.rst @@ -66,7 +66,7 @@ Bitmap fonts Godot supports the BMFont (``.fnt``) bitmap font format. This is a format created by the `BMFont `__ program. Many -BMFont-compatible programs also exist, like `BMGlyph `__. +BMFont-compatible programs also exist, like `BMGlyph `__ or web-based `fontcutter `__. Alternatively, you can import any image to be used as a bitmap font. This is only supported for **monospaced** fonts (fonts where each character has the same