diff --git a/tutorials/scripting/c_sharp/c_sharp_exports.rst b/tutorials/scripting/c_sharp/c_sharp_exports.rst index 53aa04d6486..074fe788941 100644 --- a/tutorials/scripting/c_sharp/c_sharp_exports.rst +++ b/tutorials/scripting/c_sharp/c_sharp_exports.rst @@ -48,8 +48,8 @@ Exporting works with fields and properties. They can have any access modifier. Exported members can specify a default value; otherwise, the `default value of the type `_ is used instead. -An ``int`` like ``_number`` defaults to ``0``. ``_text`` defaults to null -because ``string`` is a reference type. +An ``int`` like ``Number`` defaults to ``0``. ``Text`` defaults to null because +``string`` is a reference type. .. code-block:: csharp diff --git a/tutorials/scripting/cross_language_scripting.rst b/tutorials/scripting/cross_language_scripting.rst index a49f1acee81..8b193e1b86c 100644 --- a/tutorials/scripting/cross_language_scripting.rst +++ b/tutorials/scripting/cross_language_scripting.rst @@ -221,7 +221,7 @@ because no C# static types exist for signals defined by GDScript: .. code-block:: csharp - myGDScriptNode.Connect("my_signal", Callable.From(mySignalHandler)); + myGDScriptNode.Connect("my_signal", Callable.From(MySignalHandler)); Inheritance -----------