diff --git a/tutorials/shaders/advanced_postprocessing.rst b/tutorials/shaders/advanced_postprocessing.rst index dba65e2e2c1..8b68b9053b5 100644 --- a/tutorials/shaders/advanced_postprocessing.rst +++ b/tutorials/shaders/advanced_postprocessing.rst @@ -11,18 +11,11 @@ In particular, it will explain how to write a post-processing shader that uses the depth buffer. You should already be familiar with post-processing generally and, in particular, with the methods outlined in the :ref:`custom post-processing tutorial `. -In the previous post-processing tutorial, we rendered the scene to a :ref:`Viewport ` -and then rendered the Viewport in a :ref:`SubViewportContainer ` -to the main scene. One limitation of this method is that we could not access the -depth buffer because the depth buffer is only available in shaders and -Viewports do not maintain depth information. - Full screen quad ---------------- -In the :ref:`custom post-processing tutorial `, we -covered how to use a Viewport to make custom post-processing effects. There are -two main drawbacks of using a Viewport: +One way to make custom post-processing effects is by using a viewport. However, +there are two main drawbacks of using a Viewport: 1. The depth buffer cannot be accessed 2. The effect of the post-processing shader is not visible in the editor