diff --git a/tutorials/scripting/debug/the_profiler.rst b/tutorials/scripting/debug/the_profiler.rst index 3eede39ecb8..3a6fe3ba523 100644 --- a/tutorials/scripting/debug/the_profiler.rst +++ b/tutorials/scripting/debug/the_profiler.rst @@ -59,8 +59,8 @@ The main measurements are frame time, physics frame, idle time, and physics time - **Physics time** is the time Godot took to update physics tasks, like `_physics_process` and built-in nodes set to **Physics** update. -.. note:: In Godot 3, **Frame Time** includes rendering time. Say you find a - mysterious spike of lag in your game, but your physics and scripts are +.. note:: **Frame Time** includes rendering time. Say you find a mysterious + spike of lag in your game, but your physics and scripts are all running fast. The delay could be due to the appearance of particles or visual effects!