From 328da800ddf75848c9d1c6e0a8ad2cf23f88d586 Mon Sep 17 00:00:00 2001 From: skyace65 Date: Thu, 8 Feb 2024 22:24:31 -0500 Subject: [PATCH] Remove Godot 3 reference from profiler page --- tutorials/scripting/debug/the_profiler.rst | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/tutorials/scripting/debug/the_profiler.rst b/tutorials/scripting/debug/the_profiler.rst index 3eede39ecb8..3a6fe3ba523 100644 --- a/tutorials/scripting/debug/the_profiler.rst +++ b/tutorials/scripting/debug/the_profiler.rst @@ -59,8 +59,8 @@ The main measurements are frame time, physics frame, idle time, and physics time - **Physics time** is the time Godot took to update physics tasks, like `_physics_process` and built-in nodes set to **Physics** update. -.. note:: In Godot 3, **Frame Time** includes rendering time. Say you find a - mysterious spike of lag in your game, but your physics and scripts are +.. note:: **Frame Time** includes rendering time. Say you find a mysterious + spike of lag in your game, but your physics and scripts are all running fast. The delay could be due to the appearance of particles or visual effects!