diff --git a/getting_started/first_2d_game/03.coding_the_player.rst b/getting_started/first_2d_game/03.coding_the_player.rst index a94d1651644..d0656795fac 100644 --- a/getting_started/first_2d_game/03.coding_the_player.rst +++ b/getting_started/first_2d_game/03.coding_the_player.rst @@ -48,9 +48,9 @@ Start by declaring the member variables this object will need: Using the ``export`` keyword on the first variable ``speed`` allows us to set its value in the Inspector. This can be handy for values that you want to be able to adjust just like a node's built-in properties. Click on the ``Player`` -node and you'll see the property now appears in the "Script Variables" section -of the Inspector. Remember, if you change the value here, it will override the -value written in the script. +node and you'll see the property now appears in the Inspector in a new section +with the name of the script. Remember, if you change the value here, it will +override the value written in the script. .. warning:: diff --git a/getting_started/first_2d_game/05.the_main_game_scene.rst b/getting_started/first_2d_game/05.the_main_game_scene.rst index 8475ca11fbc..5f453e5286c 100644 --- a/getting_started/first_2d_game/05.the_main_game_scene.rst +++ b/getting_started/first_2d_game/05.the_main_game_scene.rst @@ -100,7 +100,7 @@ to instance. } Click the ``Main`` node and you will see the ``Mob Scene`` property in the Inspector -under "Script Variables". +under "Main.gd". You can assign this property's value in two ways: diff --git a/getting_started/first_2d_game/img/start_button_shortcut2.webp b/getting_started/first_2d_game/img/start_button_shortcut2.webp index fe7b38ee7c7..db358001f48 100644 Binary files a/getting_started/first_2d_game/img/start_button_shortcut2.webp and b/getting_started/first_2d_game/img/start_button_shortcut2.webp differ