diff --git a/tutorials/animation/2d_skeletons.rst b/tutorials/animation/2d_skeletons.rst index 0f59270705d..396cf327103 100644 --- a/tutorials/animation/2d_skeletons.rst +++ b/tutorials/animation/2d_skeletons.rst @@ -142,12 +142,13 @@ Keep going and build the whole skeleton: .. image:: img/skel2d13.png -You will notice that all bones raise an annoying warning about a missing rest -pose. This means that it's time to set one. Go to the *skeleton* node and create -a rest pose. This pose is the default one, you can come back to it anytime you -want (which is very handy for animating): +You will notice that all bones raise a warning about a missing rest pose. A rest +pose is the default pose for a skeleton, you can come back to it anytime you want +(which is very handy for animating). To set one click on the *skeleton* node in +the scene tree, then click on the ``Skeleton2D`` button in the toolbar, and select +``Overwrite Rest Pose`` from the dropdown menu. -.. image:: img/skel2d14.png +.. image:: img/skel2d14.webp The warnings will go away. If you modify the skeleton (add/remove bones) you will need to set the rest pose again. diff --git a/tutorials/animation/img/skel2d14.png b/tutorials/animation/img/skel2d14.png deleted file mode 100644 index a9533df1978..00000000000 Binary files a/tutorials/animation/img/skel2d14.png and /dev/null differ diff --git a/tutorials/animation/img/skel2d14.webp b/tutorials/animation/img/skel2d14.webp new file mode 100644 index 00000000000..3fd737504c2 Binary files /dev/null and b/tutorials/animation/img/skel2d14.webp differ