From 9fdfe110044b050046a707a1b82ddbb5bb24babd Mon Sep 17 00:00:00 2001 From: Billy Guzik Date: Tue, 2 Apr 2024 17:24:47 -0400 Subject: [PATCH] More accurately describes what a Transform3D is As pointed out in Issue #8904, a Transform3D is a 3x4 transformation matrix, not a 4x3. While that issue does point out other areas of concern on this specific page, this update is simply to fix that error. The change can be found on line 35. --- tutorials/3d/introduction_to_3d.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/tutorials/3d/introduction_to_3d.rst b/tutorials/3d/introduction_to_3d.rst index 943ce63b1f5..a314805dbaf 100644 --- a/tutorials/3d/introduction_to_3d.rst +++ b/tutorials/3d/introduction_to_3d.rst @@ -28,7 +28,7 @@ node for everything 3D. Node3Ds have a local transform, which is relative to the parent node (as long as the parent node is also of **or inherits from** the type -Node3D). This transform can be accessed as a 4×3 +Node3D). This transform can be accessed as a 3×4 :ref:`Transform3D `, or as 3 :ref:`Vector3 ` members representing location, Euler rotation (X, Y and Z angles) and scale.