diff --git a/tutorials/3d/standard_material_3d.rst b/tutorials/3d/standard_material_3d.rst index dbd5892c63a..b9eeb8acdbd 100644 --- a/tutorials/3d/standard_material_3d.rst +++ b/tutorials/3d/standard_material_3d.rst @@ -455,12 +455,13 @@ AO map. It is recommended to bake ambient occlusion whenever possible. Height ------ - -Setting a depth map on a material produces a ray-marched search to emulate the -proper displacement of cavities along the view direction. This is not real -added geometry, but an illusion of depth. It may not work for complex objects, -but it produces a realistic depth effect for textures. For best results, -*Depth* should be used together with normal mapping. +Setting a height map on a material produces a ray-marched search to emulate the +proper displacement of cavities along the view direction. This only creates an +illusion of depth, and does not add real geometry — for a height map shape used +for physics collision (such as terrain), see :ref:`class_HeightMapShape3D`. It +may not work for complex objects, but it produces a realistic depth effect for +textures. For best results, *Height* should be used together with normal +mapping. .. image:: img/spatial_material20.png