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Mono build scripts for Godot
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neikeq Fix android sdk's cmake version autodetect
StrictVersion was failing with 3.10.4988404. Use LooseVersion instead.
Latest commit 9efec19 Jul 8, 2019
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LICENSE Add README, LICENSE and Android build script Jul 4, 2019 Add Android instructions to the README Jul 4, 2019

Mono build scripts for Godot

This repository contains scripts for building the Mono runtime to use with Godot Engine

Android instructions

Run python --help for the full list of command line options. You may need to tweak some of those if the default values do not fit your needs.


# These are the default values. You can omit them if they apply to your system
export ANDROID_SDK_ROOT=$HOME/Android/Sdk

# The mono sources may be in a different location on your system
export MONO_SOURCE_ROOT=$HOME/git/mono

./ configure --target=all
./ make --target=all

The option --target=all is a shortcut for --target=armeabi-v7a --target=x86 --target=arm64-v8a --target=x86_64.

By default, the script will install the resulting files to $HOME/mono-installs. You can specify a custom output directory with the --install-dir option.

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