From 226daf9b598de6243fe7cc0f35d22b21e682b705 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Tue, 17 Jan 2023 13:17:44 +0100 Subject: [PATCH] GLES3: Fix canvas shader use of undefined draw_data Fixes #71551. --- drivers/gles3/shaders/canvas.glsl | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/drivers/gles3/shaders/canvas.glsl b/drivers/gles3/shaders/canvas.glsl index 3d3d328146250..8c53ab65296ef 100644 --- a/drivers/gles3/shaders/canvas.glsl +++ b/drivers/gles3/shaders/canvas.glsl @@ -579,10 +579,10 @@ void main() { if (normal_used || (using_light && bool(read_draw_data_flags & FLAGS_DEFAULT_NORMAL_MAP_USED))) { normal.xy = texture(normal_texture, uv).xy * vec2(2.0, -2.0) - vec2(1.0, -1.0); - if (bool(draw_data.flags & FLAGS_FLIP_H)) { + if (bool(read_draw_data_flags & FLAGS_FLIP_H)) { normal.x = -normal.x; } - if (bool(draw_data.flags & FLAGS_FLIP_V)) { + if (bool(read_draw_data_flags & FLAGS_FLIP_V)) { normal.y = -normal.y; } normal.z = sqrt(1.0 - dot(normal.xy, normal.xy));