[gd_scene load_steps=7 format=3 uid="uid://3sue7viqxnxq"] [ext_resource type="Texture2D" uid="uid://cbhm7prv0ag5y" path="res://icon.svg" id="1_d6uor"] [sub_resource type="GDScript" id="GDScript_djuyx"] script/source = "extends Node2D @onready var label = $Label @onready var animation_player = $AnimationPlayer @onready var remote_transform_2d = $RemoteTransform2D @onready var animatable_body_2d = $AnimatableBody2D # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): label.text = \"animation: %s is_playing: %s $RemoteTransform2D %s $AnimatableBody2D %s\" % \\ [animation_player.current_animation , str(animation_player.is_playing()), str(remote_transform_2d.get_transform()), str(animatable_body_2d.get_transform())] pass " [sub_resource type="CircleShape2D" id="CircleShape2D_bpcua"] radius = 68.7 [sub_resource type="Animation" id="Animation_3nqst"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = false tracks/0/path = NodePath("AnimatableBody2D:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(0, 0)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = false tracks/1/path = NodePath("AnimatableBody2D:scale") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(2, 2)] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("RemoteTransform2D:position") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(0, 0)] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("RemoteTransform2D:scale") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(1, 1)] } tracks/4/type = "value" tracks/4/imported = false tracks/4/enabled = true tracks/4/path = NodePath("RemoteTransform2D:rotation") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [0.0] } [sub_resource type="Animation" id="Animation_6b1ex"] resource_name = "new_animation" length = 8.0 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = false tracks/0/path = NodePath("AnimatableBody2D:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 4, 8), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [Vector2(0, 0), Vector2(500, 500), Vector2(0, 0)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = false tracks/1/path = NodePath("AnimatableBody2D:scale") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 4, 8), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [Vector2(1, 1), Vector2(2, 2), Vector2(1, 1)] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("RemoteTransform2D:position") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0, 4, 8), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [Vector2(0, 0), Vector2(500, 500), Vector2(0, 0)] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("RemoteTransform2D:scale") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0, 4, 8), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [Vector2(1, 1), Vector2(2, 2), Vector2(1, 1)] } tracks/4/type = "value" tracks/4/imported = false tracks/4/enabled = true tracks/4/path = NodePath("RemoteTransform2D:rotation") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/keys = { "times": PackedFloat32Array(0, 4, 8), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [0.0, 6.28319, 12.5664] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_j1ar3"] _data = { "RESET": SubResource("Animation_3nqst"), "new_animation": SubResource("Animation_6b1ex") } [node name="Node2D" type="Node2D"] script = SubResource("GDScript_djuyx") [node name="AnimatableBody2D" type="AnimatableBody2D" parent="."] sync_to_physics = false [node name="Icon" type="Sprite2D" parent="AnimatableBody2D"] texture = ExtResource("1_d6uor") [node name="CollisionShape2D" type="CollisionShape2D" parent="AnimatableBody2D"] shape = SubResource("CircleShape2D_bpcua") [node name="RemoteTransform2D" type="RemoteTransform2D" parent="."] remote_path = NodePath("../AnimatableBody2D") use_global_coordinates = false [node name="AnimationPlayer" type="AnimationPlayer" parent="."] libraries = { "": SubResource("AnimationLibrary_j1ar3") } autoplay = "new_animation" [node name="Label" type="Label" parent="."] offset_right = 144.0 offset_bottom = 38.0