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Tested versions
Opening the project in Godot 4.5 resolves the issue, so it was something specific from 4.5 -> 4.5.1.
System information
Godot v4.5.1.stable - Windows 10 (build 19045) - Multi-window, 2 monitors - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3050 (NVIDIA; 32.0.15.8142) - AMD Ryzen 5 5600X 6-Core Processor (12 threads) - 15.94 GiB memory
Issue description
Animations in AnimationTrees, specifically in BlendTree nodes and connected to Linear-loop Animations through Blend2 nodes, even if the blends are set to zero, loop as if they were linear.
Steps to reproduce
- Import an animated .glb 3D model from an external program like Blender to a project, instantiate a scene from it;
- Add an AnimationTree to it, and add a BlendTree Node to it;
- Inside the BlendTree node, add two animations, one set to linear loop, and another set to pingpong loop (as set on Import settings), and connect the two with a Blend2 node;
- See that even if the Blend2 blend is set to zero, the Pingpong-loop Animation will play as if it was set to Linear-loop.
Minimal reproduction project (MRP)
N/A
tetralyte, aobrem and MBoqui
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Done