Join GitHub today
GitHub is home to over 40 million developers working together to host and review code, manage projects, and build software together.Sign up
"Direction" property for Particles is missing #13492
Operating system or device, Godot version, GPU Model and driver (if graphics related):
It's no longer possible to specify the direction of Initial Velocity for particles it seems. I have to rotate the Particles2D object itself and change the particle angle to offset this. If I'm using gravity I also have to alter this based on whatever rotation I am currently using. It's really quite cumbersome.
We have now entered release freeze for Godot 3.0 and want to focus only on release critical issues for that milestone. Therefore, we're moving this issue to the 3.1 milestone, though a fix may be made available for a 3.0.x maintenance release after it has been tested in the master branch during 3.1 development. If you consider that this issue is critical enough to warrant blocking the 3.0 release until fixed, please comment so that we can assess it more in-depth.
I just ran into this, and it does throw you. The first thing you look to do after creating an emitter is point it somewhere, and when Godot 2.x had
I understand that the particle system is marked for replacement with something shinier in 3.1, and I'm looking forward to those features, but for now this limits what can be done with particles without non-obvious workarounds, for a fairly fundamental feature.
referenced this issue
Feb 2, 2018
If this is an enhancement (as the issue is tagged) then the documentation should be updated to not list the setting.