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Is this behavior intented? I thought NOTIFICATION_PREDELETE would be sent only before the node to be deleted, but it happens anyways when I save the scene, while no node gets deleted (at least I see no reason for this to happen in this situation).
Not only it calls PREDELETE, but also _init() gets called too, BEFORE the predelete... why is all this even done?
I'm saving a scene containing a terrain, which is quite heavy. These steps seem to be unnecessary.
Godot 3.0.2
Is this behavior intented? I thought NOTIFICATION_PREDELETE would be sent only before the node to be deleted, but it happens anyways when I save the scene, while no node gets deleted (at least I see no reason for this to happen in this situation).
Not only it calls PREDELETE, but also _init() gets called too, BEFORE the predelete... why is all this even done?
I'm saving a scene containing a terrain, which is quite heavy. These steps seem to be unnecessary.
Test project:
PluginPredeleteCalledOnSave.zip
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