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3D in GLES2 is completely broken #25263
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in my case now both types of meshes (compressed and uncompressed) are visibile and the errors are gone (to clarify, this in webgl) console output? EDIT wait a sec, actually I still need to rebuild the latest editor 😄 |
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The output has a mountain of text, but here are the last errors printed: |
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Same error (Arch Linux): |
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OS, GPU and sample project ploz, because so far it works fine for me. |
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@reduz Manjaro GNU/Linux - Intel i5, Haswell-ULT |
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Arch Linux (Antergos) |
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Oh I see, intel related. Will check it asap. |
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But it works on Windows 10 64 bit |
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godot/drivers/gles2/shaders/scene.glsl Line 659 in 2c9536b
godot/drivers/gles2/shaders/canvas.glsl Line 218 in 2c9536b
Those ifndef were added in the last commit and maybe some implementations of gles 2 need explicitely to enable EXT_shader_texture_lod or GL_ARB_shader_texture_lod for the functions to work. Remove them? |
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I don't know, texture lod is core for OpenGL 2.1, so on desktop it should not need any extension. |
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oh right, my mistake, I now realize it's not core. It only works on vertex programs in 2.1. Will fix ASAP. |
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Yep it's not working for me but when I switch to the nvidia card in my laptop it seemed fine.... Need to check more I guess. |
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So GL2 works? |
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Should work for everyone now
…On Wed, Jan 23, 2019, 17:08 Linux User ***@***.*** wrote:
So GL2 works?
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Yes, it works now 👍 |
Godot version:
2c9536b
Issue description:

With @reduz's most recent commits (likely 4f4e46e), the 3D rendering in GLES2 is completely broken as for now:
The text was updated successfully, but these errors were encountered: