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Project manager no longer falls back to GLES2 on systems which don't support GLES3 #26806

akien-mga opened this Issue Mar 8, 2019 · 0 comments


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akien-mga commented Mar 8, 2019

Godot version:
3.1 RC1

OS/device including version:
Desktop platforms.

Issue description:
Since #26633, we no longer fallback to GLES2 by default.

There's a check in the OS::initialize code for default platforms to still enable the fallback for the "editor", but that's only for editor_hint, which is apparently not set for the Project Manager.

Actually, the PM sets the editor_hint to true in main.cpp, and then false in its own NOTIFICATION_ENTER_TREE. I think none of those happen early enough anyways, so the fallback fails. The editor might also fail falling back when opening a GLES3 project I guess (untested).

@akien-mga akien-mga added this to the 3.1 milestone Mar 8, 2019

@akien-mga akien-mga self-assigned this Mar 8, 2019

akien-mga added a commit to akien-mga/godot that referenced this issue Mar 9, 2019

Set editor hint early for Project Manager and Editor
We need it in setup() already before initializing the renderer,
as it's used to force fallback to GLES2 if GLES3 fails.

Fixes godotengine#26806.
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