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libXcursor.so.1: cannot open shared object file: No such file or directory #3129

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ghost opened this issue Dec 23, 2015 · 4 comments
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@ghost
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ghost commented Dec 23, 2015

I use the latest build from http://fixnum.org/godot/ [December 22, 2015 at 20:33]
and the according export template from the site.

I exported for 32bit Linux, and if I run it, I get:

./my_game: error while loading shared libraries: libXcursor.so.1: cannot open shared object file: No such file or directory

PS:
I have Ubuntu 15.10 on 64bit machine.

@Calinou
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Calinou commented Dec 23, 2015

Did you install the 32-bit version of the requested library? You can do so using this syntax:

sudo apt-get install libxcursor-dev:i386

@ghost
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ghost commented Dec 23, 2015

Thank you Calinou!!
The next error then is:
error while loading shared libraries: libssl.so.1.0.0: cannot open shared object file: No such file or directory

I tried sudo apt-get install libssl:i386
But it cannot find libssl.

@27thLiz
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27thLiz commented Dec 23, 2015

I think it's called libssl1.0.0

@akien-mga
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Closing as it's not a Godot issue but more a general topic about how to run 32-bit binaries on a 64-bit system. (Now that it's started, feel free to continue debugging your issues in this topic, but I close the "issue" as it's not something that Godot devs need to work on specifically).

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