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PRIMITIVE_POINTS not visible in HTML5 export (3.1.2 and 3.2beta3) #34213

@charliewhitfield

Description

@charliewhitfield

Godot version:
Problem observed in both 3.1.2 and 3.2-beta3(official) HTML5 exports, GLES2

OS/device including version:
Tested using Chrome, Firefox and MSEdge (HTML5 export from Windows 10)

Issue description:
PRIMITIVE_POINTS are not visible in HTML5 export in Godot versions tested (3.1.2 and 3.2-beta3), but are visible in editor runs and Windows 10 exports (all GLES2).

My project uses Mesh.PRIMITIVE_POINTS in an ArrayMesh to display asteroids. Here is what it is supposed to look like. (Yes, I know there are a heck of a lot of points! But the problem is the same if I reduce the number of asteroids to just a few hundred.)
I Voyager asteroids

Steps to reproduce:
In any project using PRIMITIVE_POINTS, export to HTML5.

Minimal reproduction project:
This is not a minimal project, but you can download "Planetarium" under Godot Projects on the I, Voyager Download page. Run the project and click "All Asteroids" in the panel on the lower right. Sorry, this will take a while to download & import due to image assets. Please let me know if a smaller project is needed for testing. EDIT: That's a terrible MRP. Here's a real one: test_primitive_points.zip

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