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Can't export projects from the Android editor due to the export dialog having a fixed size, making the button unreachable #73130

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ItzFafa opened this issue Feb 11, 2023 · 14 comments · Fixed by #91291

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@ItzFafa
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ItzFafa commented Feb 11, 2023


Bugsquad note: This issue has been confirmed several times already. No need to confirm it further.


Godot version

4.0.0.beta.17

System information

Android 12 Mediatik helio g95

Issue description

There are no export button to export our projects to apk on google play godot app

Steps to reproduce

Click export then add and click on Android there is no export button

Minimal reproduction project

Any project 3d or 2d can't be exported

@Calinou
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Calinou commented Feb 11, 2023

In theory, exporting apps to desktop platforms or HTML5 could be supported (even though you'd have no way to run those exported projects on the device itself). I don't know if it ever worked on Android, but the Export button is intentionally hidden on Android.

However, exporting apps for Android from the Android editor is impossible to support, as you can't install the necessary tooling on an Android device. You need the Android SDK for that, which can only be installed on desktop platforms.

The same goes for exporting to iOS, as you need Xcode for that, which is only available on macOS.

@Calinou Calinou changed the title Godot google play Can't export projects for any platform from the Android editor Feb 11, 2023
@YuriSizov
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YuriSizov commented Feb 11, 2023

That's a known limitation described in the announcement article.

@Raffa064
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Raffa064 commented Apr 6, 2023

That's a known limitation described in the announcement article.

As I said before in my issue, it was possible to export apk before! I made a video showing this: https://youtu.be/qwz-KZzAxoM

@Booklight12
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I don't think the development team should hide this button, it should be an option for some of us as a developer community, not a dead end. In the meantime, since the above has proven that exporting on Android is feasible, I think we can return the button to its original position (of course, if the dev team has other considerations such as adaptation, hopefully that will be expressed, rather than making us jealous of each other here).

@longPtrCall
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The export button could exists and available, but the export dialog has fixed size and button is located out of screen.
To fix this issue export dialog must have an adaptive size.

@Booklight12
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The export button could exists and available, but the export dialog has fixed size and button is located out of screen. To fix this issue export dialog must have an adaptive size.

As far as I know, it was deliberate.

@Calinou
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Calinou commented Apr 29, 2023

As far as I know, it was deliberate.

This was indeed an intentional change, but there's no point in exposing the option if it looks broken on most displays. As per the Code of Conduct, always assume positive intent 🙂

@Booklight12
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As far as I know, it was deliberate.

This was indeed an intentional change, but there's no point in exposing the option if it looks broken on most displays. As per the Code of Conduct, always assume positive intent 🙂

so.Are there any plans to add support for exporting on Android in a future release?

@Calinou Calinou added bug and removed discussion labels May 4, 2023
@Calinou Calinou changed the title Can't export projects for any platform from the Android editor Can't export projects from the Android editor due to the export dialog having a fixed size, making the button unreachable May 4, 2023
@Booklight12
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This is not my personal appeal by any means. Since it is not working properly at this stage, are there any official plans to make it work properly in the future? As far as I know, some Android engines already support this

@Calinou
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Calinou commented May 6, 2023

This is not my personal appeal by any means. Since it is not working properly at this stage, are there any official plans to make it work properly in the future? As far as I know, some Android engines already support this

There is no ETA for fixing this issue, as contributors work on a best-effort basis. Most core contributors don't use the Android editor as a daily driver, so this will likely take a while to be resolved.

@longPtrCall
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This is not my personal appeal by any means. Since it is not working properly at this stage, are there any official plans to make it work properly in the future? As far as I know, some Android engines already support this

There is no ETA for fixing this issue, as contributors work on a best-effort basis. Most core contributors don't use the Android editor as a daily driver, so this will likely take a while to be resolved.

Maybe you're right, but I don't think that changing window layout is a really challenging task, as godot's framework already has all necessary utilities to create an adaptive layout.

Sure, there is no reason to prioritise this issue, but it still exists and needs to be solved.

:]

@Booklight12

This comment was marked as off-topic.

@a-f-larionov
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Godot editor 4.2.1 bug still exists. I can not export project from android. Export dialog super height.
Screenshot_20240114_011417_Godot Editor 4

@nacho00112
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I think this should have more priority not in the project in general but in the android editor itself,
what I'm trying to say is that this would be good to have it solved before the next update of the android editor, because it already has been updated multiple times but this issue still occurs, and without this there's no point on developing the games in the android editor if you can't export to at least zip or pck that is what the documentation tells you to do in the android editor.

@m4gr3d m4gr3d self-assigned this Mar 15, 2024
@m4gr3d m4gr3d added this to the 4.3 milestone Mar 15, 2024
MBCX pushed a commit to Sunfly-Studios/godot that referenced this issue May 25, 2024
Fixes godotengine/godot#73130

- Update the min height from `700` to `500` to match the editor's min height of `600`
- Wrap the sections of the `TabContainer` within a `ScrollContainer`. This prevents the export dialog from trying to resize to fit the tallest of those sections, and make them accessible on small screen devices.
MewPurPur pushed a commit to MewPurPur/godot that referenced this issue Jul 11, 2024
Fixes godotengine#73130

- Update the min height from `700` to `500` to match the editor's min height of `600`
- Wrap the sections of the `TabContainer` within a `ScrollContainer`. This prevents the export dialog from trying to resize to fit the tallest of those sections, and make them accessible on small screen devices.
2nafish117 pushed a commit to 2nafish117/godot that referenced this issue Aug 5, 2024
Fixes godotengine#73130

- Update the min height from `700` to `500` to match the editor's min height of `600`
- Wrap the sections of the `TabContainer` within a `ScrollContainer`. This prevents the export dialog from trying to resize to fit the tallest of those sections, and make them accessible on small screen devices.
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9 participants