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Operating system or device - Godot version:
Fedora 25 using Godot 2.1.1
Issue description (what happened, and what was expected):
I am trying to get some triangle based collision shapes to go around my mesh, and I cannot seem to find a documented way to do this or fabricate it myself. Is this a current or planned feature in Godot? Triangle based collision shapes should be a must for the vast majority of 3D games.
I think that's what you're looking for, this button is a little bit lost :
How to use :
Select a MeshInstance
Mesh > Create trimesh static body
note: the trimesh CollisionShape dont appear in the editor (maybe it's a bug for now), but you can see it when you run the game with the Visible collision shapes debug option :
Operating system or device - Godot version:
Fedora 25 using Godot 2.1.1
Issue description (what happened, and what was expected):
I am trying to get some triangle based collision shapes to go around my mesh, and I cannot seem to find a documented way to do this or fabricate it myself. Is this a current or planned feature in Godot? Triangle based collision shapes should be a must for the vast majority of 3D games.
Steps to reproduce:
Should be simple as adding
Link to minimal example project (optional but very welcome):
https://notabug.org/bkeys/Godot_Test
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