Godot version
v4.1.beta1.official [828ec2c]
System information
iPhone 13 Pro Max - iOS 16.3.1
Issue description
Running the project on my iPhone, Xcode Debug shows a high energy consumption on Godot the moment there is one GUI control, such as a Panel, even if it's empty and no code is running. The GPU goes insane.
Without PanelContainer:
With PanelContainer:
It sounds excessive that just adding a panel apparently shoots up the GPU usage to 80% (mind it's relative) and energy consumption to High. Unless this is an expected overhead and isn't making actually running the game any slower.
Steps to reproduce
Setup a structure like this:
Remove "PanelContainer" for the consumption to go from High to Low.
Minimal reproduction project
N/A
Godot version
v4.1.beta1.official [828ec2c]
System information
iPhone 13 Pro Max - iOS 16.3.1
Issue description
Running the project on my iPhone, Xcode Debug shows a high energy consumption on Godot the moment there is one GUI control, such as a Panel, even if it's empty and no code is running. The GPU goes insane.
Without PanelContainer:
With PanelContainer:
It sounds excessive that just adding a panel apparently shoots up the GPU usage to 80% (mind it's relative) and energy consumption to High. Unless this is an expected overhead and isn't making actually running the game any slower.
Steps to reproduce
Setup a structure like this:
Remove "PanelContainer" for the consumption to go from High to Low.
Minimal reproduction project
N/A