unable to run or build godot3 with openssl>1.0.0 installed #8283
Right now I can not successfully build godot3 from git or run precompiled binaries (from fixnum.org) due to what seems to be a version mismatch between my locally installed openssl package (version 1.1.0.e-1 on ArchLinux) and the thirdparty libraries that come with godot.
The following errors occur during the build process:
Trying to run precompiled binaries, I get the following error message:
I even installed the openssl-1.0 package on Arch to get legacy compatability, but that didn't help. I know such things are to be expected on the "bleeding edge", but why is my local openssl version even relevant when godot ships it's own static libraries?