### Issues - [ ] godotengine/godot#30048 - [ ] godotengine/godot#48311 - [ ] godotengine/godot#56628 - [ ] godotengine/godot#81222 - [ ] godotengine/godot#82479 - [ ] godotengine/godot#83395 - [ ] godotengine/godot#83542 - [ ] godotengine/godot#83561 - [ ] godotengine/godot#90240 - [ ] godotengine/godot#94378 - [ ] godotengine/godot#98985 ### Some issues brought up by `class_name` - Addon authors avoid them because of possible naming conflicts. - In some cases, scripts with `preload()` via transitive dependencies can load a lot of the project resources. - Global classes clutters the node/resource creation dialog. - godotengine/godot#91020 - godotengine/godot#95806 - There are no namespaces. Many thanks to @dalexeev for the list.
Issues
Shadows a native classerror doesn't appear forclass_name Engine#48311class_nameclasses become invalid on PCK scenes when unloading PCK files #82479take_over_pathand extending the same named class twice #83542GDScriptcannot resolveclass_namein script #98985Some issues brought up by
class_namepreload()via transitive dependencies can load a lot of the project resources.is_internalproperty to scripts to hide objects from create dialog #95806Many thanks to @dalexeev for the list.