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Deprecate slave keyword in favor of puppet. #22087
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akien-mga
approved these changes
Sep 14, 2018
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Thanks, changes look good. If you want to squash commits eventually, I'd suggest to keep the 4th one separate as it's not directly related to the |
The slave keyword will still be available as deprecated in 3.1 but will be dropped from future releases.
NOTE: This changes the RPC_MODE_* enum values. Games should be re-exported. GDNative rebuilt.
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Squashed |
vnen
reviewed
Sep 14, 2018
vnen
approved these changes
Sep 14, 2018
akien-mga
reviewed
Sep 14, 2018
LikeLakers2
reviewed
Sep 14, 2018
|
Good to merge once CI passes. |
reduz
approved these changes
Sep 15, 2018
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@Faless In case you want to check my docs changes: godotengine/godot-docs@acfd853 |
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After much discussion, the name change is here.
slavekeyword is being renamed topuppetslavesynckeyword is being renamed topuppetsyncThe
slavekeyword will still exists in3.1as deprecated, and will be dropped in future release.Additionally the
synckeyword is now more clearly deprecated in favor ofremotesync.This changed the enum values of the keywords (so re-export script and re-build GDNative after this commit).
Closes #7986 .
I still haven't managed to build/install msbuild, so if someone could help testing the Mono build I would appreciate it.
EDIT: Once agreed upon, I'll squash the commits.